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Mini-Boss (Variation 1-3): Dani Moonstar
Power Buildup: When the Defender reaches 2 Bars of Power, they gain an indefinite Prowess Buff every 2 second(s) increasing Special Attack Damage by 100%.
Dazed and Confused - 3: Well-Timed Blocks from the Attacker start a 9 second timer, if the Attacker Well-Timed Blocks again within this window they will be inflicted with a 100% Falter Debuff for 5 seconds.
Section 1 = Prowess Makes Perfect - 3: While the Defender has a Prowess Buff, knocking them down with a Heavy Attack will remove 1 Prowess Buff and grant the Attacker a 10% Prowess Buff for 5 seconds.
Section 2 = Faltering Mind: Falter Effects inflicted by this Defender last for 1 additional second and reduce the Attackers Defensive Ability Accuracy by 100%.
Final-Boss #1: Cosmic Ghost Rider
Heavy Assault: Both Champions' Attack is increased by 500% when using a Heavy Attack. While charging a Heavy Attack, this Defender is Unstoppable, unaffected by Ability Accuracy Reduction.
Mix Master: If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade.
Return Policy - 2: Whenever any of the Defenders Buffs are Nullified, they gain 40% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Final-Boss #2: Sorcerer Supreme
Permanent Rune of Raggadorr: The Defender begins each fight with a permanent Rune of Raggadorr
Armor - 3 (66%): The Defender gains +66% Armor Rating from the start of the fight
Nullify Countdown - 3: Once the Defender Nullifies 4 Buff(s), they gain a Power Gain Buff granting 100% of Max Power over 10 second(s).
Enhanced Recovery - 4 (200%): Healing and Regeneration abilities recover 200% more Health.
Improved Power Gain - 50: Increases all Power this Defender receives from Power Gain Effects by 50%.
Lionheart: Whenever the Defender's healing abilities would be reduced or reversed by a Debuff, they instead heal with 300% Potency and deals 200% of their Attack as Direct Damage to the Attacker over 5 Seconds.
Mini-Boss (Variation 2): Titana
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Roll With The Punches: Each time the Defender receives a Stun Debuff, they reduce the duration of further Stun Debuffs by 20% unless the Attacker has an active Buff or Prowess Passive when the Stun Debuff is inflicted.
Scared Stiff - 2: Every 8 seconds the Attacker is Rooted for 4 seconds. Rooted Champions cannot move, but can still attack, block and dodge. Activating a Special Attack removes Root and prevents it from applying. This timer is paused while the Attacker is Rooted and is reset if the Attacker lands a hit.
Mini-Boss (Variation 3): Magneto
Polka Dot Power: The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.
Sadist - 2: This Defender gains +25% Attack for each Debuff on them.
Flux Dispersal: Each time the Defender is Struck they gain a Dispersal Charge, which reduces all Damage taken from Hits by 5%. Being Struck by a Heavy Attack removes all Charges.
Final-Boss: Cosmic Ghost Rider
Heavy Assault: Both Champions' Attack is increased by 500% when using a Heavy Attack. While charging a Heavy Attack, this Defender is Unstoppable, unaffected by Ability Accuracy Reduction.
Mix Master: If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade.
Return Policy - 2: Whenever any of the Defenders Buffs are Nullified, they gain 40% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Mini-Boss (Variation 1): Sandman
Limber: Each time the Defender is Stunned, they reduce the duration of Stuns by 10%.
Power Through Sickness - 2: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 10% of Max Power over 8 seconds. This Power Gain does not stack multiple times.
Down for the Count - 3: The first hit of the Defender’s Heavy Attack pauses all Non-Damaging Debuffs on the Attacker for 10 seconds. This does not apply if already active.
Martial Discipline: Every 5 Critical Hits a Skill Attacker lands Purifies all non-damaging Debuffs on them.
Mini-Boss (Variation 3): Mister Sinister
Rich get Richer (Power) - 3: Whichever Champion has more Unique Buffs gains 12% of a bar of Power every second.
Feat of Indestructible 1: When the Attacker reaches 1 Bar of Power, the Defender gains a Indestructible Buff causing them to ignore all damage for 5 seconds.
Turtling: If the Attacker hasn't landed a hit in 6 seconds the Defender gains an indefinite Armor Up Buff, increasing their Armor Rating by 30%, with a max of 3 stacks. Landing a hit resets the timer.
Running On Fumes: While close to the Defender, the Attacker gains a Fatigue Debuff every 3 seconds, reducing their Critical Rating permanently. Staying far away from the Defender causes these Fatigue effects to gradually fall off.
Final-Boss: Cosmic Ghost Rider
Heavy Assault: Both Champions' Attack is increased by 500% when using a Heavy Attack. While charging a Heavy Attack, this Defender is Unstoppable, unaffected by Ability Accuracy Reduction.
Return Policy - 2: Whenever any of the Defenders Buffs are Nullified, they gain 40% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Mini-Boss (Variation 1): Sentinel
Rich get Richer (Power) - 2: Whichever Champion has more Unique Buffs gains 9% of a bar of Power every second.
Power Buildup: When the Defender reaches 2 Bars of Power, they gain an indefinite Prowess Buff every 2 second(s) increasing Special Attack Damage by 100%.
Mystic Conditioning 2: Whenever the Attacker attempts to remove a Buff with a Nullify, Fate seal, or Stagger, the chances of all future Nullify, Fateseal, and Stagger effects is reduced by 15%
Mini-Boss (Variation 3): Emma Frost
Powerful from Afar: Each time the Attacker leaves striking distance, the Defender gains a Power Gain Buff. When entering striking distance the Buff is removed.
Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attacker Degenerates 3% of their Max Health every second.
Heavy Assault: Both Champions' Attack is increased by 500% when using a Heavy Attack. While charging a Heavy Attack, this Defender is Unstoppable, unaffected by Ability Accuracy Reduction.
Final-Boss: Cosmic Ghost Rider
Heavy Assault: Both Champions' Attack is increased by 500% when using a Heavy Attack. While charging a Heavy Attack, this Defender is Unstoppable, unaffected by Ability Accuracy Reduction.
Return Policy - 1: Whenever any of the Defenders Buffs are Nullified, they gain 20% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Mini-Boss (Variation 1): Mole Man
Boost Buff (Unstoppable) 2: The Defender's Unstoppable Buffs gain 50% duration and Ability Accuracy. While an Unstoppable Buff is active, the Defender fights more aggressively.
Aggression: Precision: Every 2 seconds on a timer, gain a Precision passive increasing Critical Hit Rating by 25% per stack. When struck, reset the timer and remove a Precision passive stack.
Strike Back: When damaged by a Special Attack, this enemy gains 1 bar of Power.
Mini-Boss (Variation 2): Punisher 2099
Maximum Overdrive: When Punisher 2099's Battery reaches intervals of exactly 25%, he gains 25% of his Max Power over 5 seconds.
Heal or Hide: Every 12 seconds, the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.
Indomitable: The Defender's healing abilities can't be reversed, when this would occur they're instead only prevented from Healing.
Final-Boss: Cosmic Ghost Rider
Return Policy - 1: Whenever any of the Defenders Buffs are Nullified, they gain 20% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
Mini-Boss (Variation 2): Vox
False Confidence - 1: Every 10 seconds, the Defender gains a 10 second Fury Buff increasing Attack Rating by 20%. These Buffs start paused, but begin to expire when the Defender is Intercepted.
Press the Advantage - 1: While the Defender has an Undermine effect, they also gain a Fury Passive increasing Attack Rating by 400, and a Pierce Passive of 400 potency
Mini-Boss (Variation 3): Elsa Bloodstone
Armor - 2 (45%): The Defender gains +45% Armor Rating from the start of the fight
Enhanced Energy Attacks: The Defender’s hits that deal Energy Damage gain Attack Rating based on 40% of their Base Attack Rating.
Final-Boss: Cosmic Ghost Rider
Return Policy - 1: Whenever any of the Defenders Buffs are Nullified, they gain 20% of a bar of Power. Armor Break Debuffs Nullify Armor Up Buffs.