Quick Reference Guide - Free to Download

EPIC

Power Through Sickness – 1: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 5% of Max Power over 8 seconds. this Power Gain does not stack multiple times.

Concussive Resonance - 1: Striking into the Defender's Block or Auto-Block causes the Attacker to be inflicted with a Concussion Debuff, reducing their Ability Accuracy by 10% for 10 second(s). Max 5 stacks.

-------------------------------------

Shielded Maneuvers – 3: When the Defender is Knocked Down, they gain an Auto-Block charge for 10 seconds. If the Defender is struck while this charge is active, it is consumed, and the Defender gains a 100% chance to Auto-Block the attack.

-------------------------------------

Rubber Band – 2: Whenever the Attacker’s Combo Meter reaches 15, or a multiple of 15, the Defender gains a stacking 5 second Unblockable Buff.

-------------------------------------

Clean Slate – 2: When the Defender finishes a Special Attack, they gain a Debuff Immunity Passive for 6 second(s). The duration of this Debuff Immunity is reduced by 2 second(s) for each Debuff that was active when this effect was applied.